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heath hewett
heathivan


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CINEMA 4D, ZBrush
August 2006


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I have stiched up the last poly on the bottom of the foot of my first human mesh. Modeled entirely in Cinema4d and Zbrush.The hands and feet still need a good work over. This is a hi-res obj export from Z rendered with GI in Cinema. The front view is from a parallel camera.

 
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